Game Metro is a series of games about the end of the world. The game exploits the problems of nuclear war because its destructiveness is extremely terrible.
This is a series of first-person games set in the aftermath of a nuclear war. The first part of the game, also called Metro 2033, was released on PC systems, Xbox 360 in March 2010. It was then remade on August 25, 2014 under the name Metro 2033. Redux released by Deep Silver.
Background in the game Metro 2033
In 2013, in the fantasy context of the game, a nuclear war broke out leading to the deaths of millions of people, the consequences of the war were too heavy and harsh. The environment is polluted, the landscape is desolate, all living things and things are changed because of radiation. Russia is one of the hardest hit countries.
Human activities are all in the underground tunnels under the city. Many other places are looted raging they kill people, find subway stations to take hostages to exchange bullets is the only currency in the game.
The game takes place 20 years later, ie the year 2033 and the main character is a young man named Artyom.
Artyom
- Play
As a shooter Metro 2033 features a wide range of weapons (some fictional and some based on real weapons) that the player will use in combat. The war takes place between humans and mutants. Humans fight with similar weapons available to the player. The game has health refills rather than the default 1 health of the game, if the player avoids taking damage for a period of time, health will slowly recharge. The player can speed this process up by using a medkit, which will almost instantly heal the player to full health. When a player is severely injured, it can take more than twenty seconds to return to full health.
In a combat environment, ammo is considered a rare and necessary item. Ammo is used as currency for exchange. Due to the scarcity of ammo, an important aspect of gameplay is that players can pick up loot from their surroundings, as well as weapons and items. Military-grade ammo can be used to purchase ammunition, weapons, and items at most subway stations, albeit at a high price.
The location of the game reflects the dark space of the subway and the horror elements of the game. Strange phenomena and occasional noises, and most of the time the player has to rely solely on flashlights sometimes resorting to night vision during gameplay.
Metro 2033 aims to be immersive, the gameplay and interface are somewhat atypical. The game lacks a health meter, relying on heart rate and blood spatters sound on the screen to show the player’s current state of health. The player must collect air filters for the gas masks, which last a few minutes each and are automatically replaced, as long as the player has plenty of reserves. There is no heads-up indicator display to indicate how long until the player’s gas mask filter starts to fail, rather, a timer on the character’s wristwatch gives until how long the current filter expires. The gas mask can become visibly damaged and will stop working if punctured, requiring it to be replaced. With all weapons, ammo is (partially) visible, informing the players that their weapon is running low on ammo and they must reload. The game does not feature sparse traditional HUD elements, such as an ammunition indicator. However, on the most difficult difficulty, no HUD element is present, and the player must keep track of the ammunition of partially visible magazines.
There are also some moral choices in the game that for Karma, can lead to different endings. Choices can be either getting good player Karma, for example, saving the prisoner from performing, or bad Karma, for example being rude to someone who steals. Gain or loss of karma is marked by a flash of light and a resounding sound.